click/tap to play music, double click/tap to pause!
I'm happy to announce the first two games I've selected for
Capralogue Season One:
Let's Catch &
Let's Tap!
If you were around the Twitch channel back when things were
called GoatedQuest, you probably had a feeling in the back of
your mind that the first pick couldn't have been anything other than this.
For years now, I've had what I could only call a crush on
Let's Catch, an unassuming WiiWare
title about playing catch with strangers in a park. As you'll
see when you watch our playthrough (or play yourself!),
Let's Catch has a lot more going on
in the narrative department than it lets on. It's a
concept that I'm fascinated by, and I can't wait to toss a
ball around soon!
Let's Tap is a game that I
wasn't quite as familiar with but, through digging into the
history of PROPE, I quickly learned that it was
Let's Tap that was the new studio's flagship. In
the keynote posted yesterday, you saw Naka proudly describe
Let's Tap truly novel control:
without pressing any buttons, simply tap a hollow cardboard
box with a Wii Remote resting on top, and let the controller's
accelerometer interpret the vibrations as input!
After discovering just how closely the two titles were linked
in development, promotion, and release (Cross-Save
Unlocks!!!), I decided that there was simply no way I could
play
one
without
the other. So, I hope you're excited to check out the first two titles
from Yuji Naka's independent studio PROPE, and the first two
titles in Capralogue Season One!